//源代码转自:https://vijos.org/discuss/5d65f0b4f413620449abf6f2#1566961910
//新代码转自:https://www.luogu.com.cn/blog/369209/sui-ji-mi-gong
#include <stdio.h>
#include <conio.h>
#include <windows.h>
#include <time.h>
#define Height 25 //迷宫的高度,必须为奇数
#define Width 25 //迷宫的宽度,必须为奇数
#define Wall 1
#define Road 0
#define Start 2
#define End 3
#define Esc 5
#define Up 1
#define Down 2
#define Left 3
#define Right 4
int map[Height+2][Width+2];
void gotoxy(int x,int y) { //移动坐标
COORD coord;
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord );
}
void hidden() { //隐藏光标
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(hOut,&cci);
cci.bVisible=0;//赋1为显示,赋0为隐藏
SetConsoleCursorInfo(hOut,&cci);
}
void create(int x,int y) { //随机生成迷
int c[4][2]= {0,1,1,0,0,-1,-1,0}; //四个方向
int i,j,t;
//将方向打乱
for(i=0; i<4; i++) {
j=rand()%4;
t=c[i][0];
c[i][0]=c[j][0];
c[j][0]=t;
t=c[i][1];
c[i][1]=c[j][1];
c[j][1]=t;
}
map[x][y]=Road;
for(i=0; i<4; i++)
if(map[x+2*c[i][0]][y+2*c[i][1]]==Wall) {
map[x+c[i][0]][y+c[i][1]]=Road;
create(x+2*c[i][0],y+2*c[i][1]);
}
}
int get_key() { //接收按键
char c;
while(c=getch()) {
if(c==27) return Esc; //Esc
if(c!=-32)continue;
c=getch();
if(c==72) return Up; //上
if(c==80) return Down; //下
if(c==75) return Left; //左
if(c==77) return Right; //右
}
return 0;
}
void paint(int x,int y) { //画迷宫
gotoxy(2*y-2,x-1);
switch(map[x][y]) {
case Start:
printf("入");
break; //画入口
case End:
printf("出");
break; //画出口
case Wall:
printf("▇");
break; //画墙
case Road:
printf(" ");
break; //画路
}
}
void game() {
int x=2,y=1; //玩家当前位置,刚开始在入口处
int c; //用来接收按键
while(1) {
gotoxy(2*y-2,x-1);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
printf("▇▇"); //画出玩家当前位置
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
if(map[x][y]==End) { //判断是否到达出口
gotoxy(30,24);
printf("到达终点,按任意键结束");
getch();
break;
}
c=get_key();
if(c==Esc) {
gotoxy(0,24);
break;
}
switch(c) {
case Up: //向上走
if(map[x-1][y]!=Wall) {
paint(x,y);
x--;
}
break;
case Down: //向下走
if(map[x+1][y]!=Wall) {
paint(x,y);
x++;
}
break;
case Left: //向左走
if(map[x][y-1]!=Wall) {
paint(x,y);
y--;
}
break;
case Right: //向右走
if(map[x][y+1]!=Wall) {
paint(x,y);
y++;
}
break;
}
}
}
int main() {
int i,j;
srand((unsigned)time(NULL)); //初始化随即种子
hidden(); //隐藏光标
for(i=0; i<=Height+1; i++)
for(j=0; j<=Width+1; j++)
if(i==0||i==Height+1||j==0||j==Width+1) //初始化迷宫
map[i][j]=Road;
else map[i][j]=Wall;
create(2*(rand()%(Height/2)+1),2*(rand()%(Width/2)+1)); //从随机一个点开始生成迷宫,该点行列都为偶数
for(i=0; i<=Height+1; i++) { //边界处理
map[i][0]=Wall;
map[i][Width+1]=Wall;
}
for(j=0; j<=Width+1; j++) { //边界处理
map[0][j]=Wall;
map[Height+1][j]=Wall;
}
map[2][1]=Start; //给定入口
map[Height-1][Width]=End; //给定出口
for(i=1; i<=Height; i++)
for(j=1; j<=Width; j++) //画出迷宫
paint(i,j);
game(); //开始游戏
getch();
return 0;
}