初级坦克大战
package com;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Vector;
class Main extends JFrame {
MyPanel mp;
public static void main(String[] args) {
new Main();
}
Main() {
//new Thread(mp);
mp = new MyPanel();
this.add(mp);
this.setSize(1100, 800);
this.addKeyListener(mp);
this.setVisible(true);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
}
class Tank {
private int x;
private int y;
private int type;
private int direct = 0;
private int speed;
public static int cnt = 0;
public int getSpeed() {
return speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
public void moveUp() {
if(y>0)
y -= speed;
}
public void moveDown() {
if(y+50<750)
y += speed;
}
public void moveLeft() {
if(x>0)
x -= speed;
}
public void moveRight() {
if(x+50<1000)
x += speed;
}
public int getDirect() {
return direct;
}
public void setDirect(int direct) {
this.direct = direct;
}
//坦克的坐标
public Tank(int x, int y, int type) {
this.x = x;
this.y = y;
this.type = type;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
class Hero extends Tank {
Vector<Ball> bullet = new Vector<>();
public Hero(int x, int y, int type) {
super(x, y, type);
}
int ballNum = 0;
//控制坦克发射子弹
Ball ball = null;
boolean isLive = true;
public void fire() {
ball = null;
switch (getDirect()) {
case 0:
ball = new Ball(getX() + 20, getY(), 0);
break;
case 1:
ball = new Ball(getX() + 50, getY() + 20, 1);
break;
case 2:
ball = new Ball(getX() + 20, getY() + 50, 2);
break;
case 3:
ball = new Ball(getX(), getY() + 20, 3);
break;
}
bullet.add(ball);
new Thread(ball).start();
}
}
class Enemy extends Tank implements Runnable {
boolean isLive = true;
public Enemy(int x, int y, int type) {
super(x, y, type);
}
Ball ball_ = null;
Vector<Ball> ball = new Vector<>();
public void fire() {
ball_ = null;
switch (getDirect()) {
case 0:
ball_ = new Ball(getX() + 20, getY(), 0);
break;
case 1:
ball_ = new Ball(getX() + 50, getY() + 20, 1);
break;
case 2:
ball_ = new Ball(getX() + 20, getY() + 50, 2);
break;
case 3:
ball_ = new Ball(getX(), getY() + 20, 3);
break;
}
ball.add(ball_);
new Thread(ball_).start();
}
@Override
public void run() {
while (true) {
switch (getDirect()) {
case 0 -> {
for (int i = 0; i < 20; i++) {
try {
Thread.sleep(20);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
moveUp();
}
}
case 1 -> {
for (int i = 0; i < 20; i++) {
try {
Thread.sleep(20);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
moveRight();
}
}
case 2 -> {
for (int i = 0; i < 20; i++) {
try {
Thread.sleep(20);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
moveDown();
}
}
case 3 -> {
for (int i = 0; i < 20; i++) {
try {
Thread.sleep(20);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
moveLeft();
}
}
}
setDirect((int) (Math.random() * 4));
if (!isLive) {
break;
}
}
}
}
class Ball implements Runnable {
int x;
int y;
int dir;
int speed = 10;
boolean isLive = true;
public void setSpeed(int speed) {
this.speed = speed;
}
public Ball(int x, int y, int dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
@Override
public void run() {
while (true) {
switch (dir) {
case 0:
y -= speed;
break;
case 1:
x += speed;
break;
case 2:
y += speed;
break;
case 3:
x -= speed;
break;
}
try {
Thread.sleep(50);
System.out.println(Thread.currentThread().getName() + " " + x + " " + y);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
//System.out.println("X= " + x + " Y=" + y);
if (!(x >= 0 && x <= 1000 && y >= 0 && y <= 750 && isLive)) {
System.out.println("子弹已销毁");
isLive = false;
break;
}
}
}
}
class MyPanel extends JPanel implements KeyListener, Runnable {
Hero hero;
Enemy enemyTank;
Vector<Squib> squibs = new Vector<>();
Image image1 = null;
Image image2 = null;
Image image3 = null;
// ***
Vector<Enemy> enemy = new Vector<>();
int enemySize = 6;
static int n = 0; //坦克数量
public MyPanel() {
hero = new Hero(100, 300, 0);
hero.setSpeed(10);
new Thread(this).start();
for (int i = 0; i < enemySize; i++) {
enemyTank = new Enemy(i * 100 + 50, 10, 1);
enemyTank.setSpeed(3);
Ball ball_ = new Ball(enemyTank.getX() + 20, enemyTank.getY() + 50, 2);
enemyTank.ball.add(ball_);
System.out.println("加入一颗子弹");
new Thread(ball_).start();
new Thread(enemyTank).start();
enemy.add(enemyTank);
}
image1 = Toolkit.getDefaultToolkit().getImage(Main.class.getResource("/picture/squib1.png"));
image2 = Toolkit.getDefaultToolkit().getImage(Main.class.getResource("/picture/squib2.png"));
image3 = Toolkit.getDefaultToolkit().getImage(Main.class.getResource("/picture/squib3.png"));
//new Thread(change).start();
}
public void paint(Graphics g) {
super.paint(g);
g.drawImage(image1, 200, 200, 400, 400, this);
g.fillRect(0, 0, 1000, 750);
for (int i = 0; i < enemy.size(); i++) {
if (enemy.get(i).isLive) {
// System.out.println(change.dir);
switch (enemy.get(i).getDirect()) {
case 0:
enemy.get(i).moveUp();
drawUpTank(enemy.get(i).getX(), enemy.get(i).getY(), g, enemy.get(i).getType());
break;
case 1:
enemy.get(i).moveRight();
drawRightTank(enemy.get(i).getX(), enemy.get(i).getY(), g, enemy.get(i).getType());
break;
case 2:
enemy.get(i).moveDown();
drawDownTank(enemy.get(i).getX(), enemy.get(i).getY(), g, enemy.get(i).getType());
break;
case 3:
enemy.get(i).moveLeft();
drawLeftTank(enemy.get(i).getX(), enemy.get(i).getY(), g, enemy.get(i).getType());
break;
}
System.out.println("坦克的位置:" + enemy.get(i).getX() + " " + enemy.get(i).getY());
//drawDownTank(enemy.get(i).getX(), enemy.get(i).getY(), g, enemy.get(i).getType());
Enemy tank_ = enemy.get(i);
Vector<Ball> balls = tank_.ball;
for (int j = 0; j < balls.size(); j++) {
Ball ball = balls.get(j);
if (ball.isLive) {
g.fill3DRect(ball.x, ball.y, 5, 5, false);
if(ball.x>hero.getX()&&ball.x<hero.getX()+40 && ball.y>hero.getY()&&ball.y<hero.getY()+50){
squibs.add(new Squib(hero.getX(),hero.getY()));
hero.isLive = false;
}
} else {
tank_.ball.remove(ball);
}
}
} else {
enemy.remove(enemy.get(i));
}
}
// 画坦克
if(hero.isLive){
switch (hero.getDirect()) {
case 0 -> drawUpTank(hero.getX(), hero.getY(), g, hero.getType());
case 1 -> drawRightTank(hero.getX(), hero.getY(), g, hero.getType());
case 2 -> drawDownTank(hero.getX(), hero.getY(), g, hero.getType());
case 3 -> drawLeftTank(hero.getX(), hero.getY(), g, hero.getType());
default -> {
}
}
}
//画已方子弹
for (int i = 0; i < hero.bullet.size(); i++) {
Ball ball = hero.bullet.get(i);
if (ball.isLive) {
for (int j = 0; j < enemy.size(); j++) {
Enemy enemy1 = enemy.get(j);
if (ball.x >= enemy1.getX() && ball.x <= enemy1.getX() + 40 && ball.y >= enemy1.getY()
&& ball.y <= enemy1.getY() + 50) {
ball.isLive = false;
enemy.get(j).isLive = false;
squibs.add(new Squib(enemy1.getX(), enemy1.getY()));
}
}
g.fill3DRect(ball.x, ball.y, 5, 5, false);
} else {
hero.bullet.remove(ball);
}
}
//画爆炸效果
for (int i = 0; i < squibs.size(); i++) {
Squib tmp1 = squibs.get(i);
if (tmp1.life > 6) {
g.drawImage(image1, tmp1.x, tmp1.y, 40, 40, this);
} else if (tmp1.life > 3) {
g.drawImage(image2, tmp1.x, tmp1.y, 40, 40, this);
} else {
g.drawImage(image3, tmp1.x, tmp1.y, 40, 40, this);
}
tmp1.listDown();
if (tmp1.life == 0)
squibs.remove(tmp1);
}
//画敌方子弹
for(int i=0;i<enemy.size();i++){
Vector<Ball> ball = enemy.get(i).ball;
Enemy enemy1 = enemy.get(i);
if(ball.size() < 100){
enemy.get(i).fire();
}
}
}
public void run() {
while (true) {
try {
Thread.sleep(10);
this.repaint();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}
//向上移动的坦克
public void drawUpTank(int x, int y, Graphics g, int type) {
switch (type) {
case 0:
g.setColor(Color.cyan);
break;
case 1:
g.setColor(Color.yellow);
break;
}
//左
g.fill3DRect(x, y, 10, 50, false);
//中
g.fill3DRect(x + 10, y + 10, 20, 30, false);
//右
g.fill3DRect(x + 30, y, 10, 50, false);
//圆
g.fillOval(x + 10, y + 20, 20, 10);
//炮筒
g.fill3DRect(x + 20, y, 2, 20, false);
//this.repaint();
}
public void drawDownTank(int x, int y, Graphics g, int type) {
switch (type) {
case 0:
g.setColor(Color.cyan);
break;
case 1:
g.setColor(Color.yellow);
break;
}
//左
g.fill3DRect(x, y, 10, 50, false);
//中
g.fill3DRect(x + 10, y + 10, 20, 30, false);
//右
g.fill3DRect(x + 30, y, 10, 50, false);
//圆
g.fillOval(x + 10, y + 20, 20, 10);
//炮筒
g.fill3DRect(x + 20, y + 30, 2, 20, false);
//this.repaint();
}
public void drawRightTank(int x, int y, Graphics g, int type) {
switch (type) {
case 0:
g.setColor(Color.cyan);
break;
case 1:
g.setColor(Color.yellow);
break;
}
g.fill3DRect(x, y, 50, 10, false);
g.fill3DRect(x + 10, y + 10, 30, 20, false);
g.fill3DRect(x, y + 30, 50, 10, false);
g.fillOval(x + 20, y + 10, 10, 20);
g.fill3DRect(x + 30, y + 20, 20, 2, false);
//this.repaint();
}
public void drawLeftTank(int x, int y, Graphics g, int type) {
switch (type) {
case 0:
g.setColor(Color.cyan);
break;
case 1:
g.setColor(Color.yellow);
break;
}
g.fill3DRect(x, y, 50, 10, false);
g.fill3DRect(x + 10, y + 10, 30, 20, false);
g.fill3DRect(x, y + 30, 50, 10, false);
g.fillOval(x + 20, y + 10, 10, 20);
g.fill3DRect(x, y + 20, 20, 2, false);
//this.repaint();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
hero.setDirect(2);
hero.moveDown();
} else if (e.getKeyCode() == KeyEvent.VK_UP) {
hero.setDirect(0);
hero.moveUp();
} else if (e.getKeyCode() == KeyEvent.VK_LEFT) {
hero.setDirect(3);
hero.moveLeft();
} else if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
hero.setDirect(1);
hero.moveRight();
}
if (e.getKeyCode() == KeyEvent.VK_SPACE) {
if(hero.bullet.size() <=5)
hero.fire();
}
}
@Override
public void keyReleased(KeyEvent e) {
}
}