我们今天来实现一下在世界中生成我们的模组生物
1.Java包中新建world包 -> world包中新建gen包 -> gen包中新建ModEntityGeneration类
ModEntityGeneration.java
package com.joy187.re8joymod.world.gen;
import com.joy187.re8joymod.init.EntityInit;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.biome.MobSpawnSettings;
import net.minecraftforge.event.world.BiomeLoadingEvent;
import java.util.Arrays;
import java.util.List;
import com.joy187.re8joymod.init.EntityInit;
public class ModEntityGeneration {
//生物实体生成函数
public static void onEntitySpawn(final BiomeLoadingEvent event) {
// addEntityToAllOverworldBiomes(event, EntityInit.ETHAN.get(),
// 40, 2, 4);
//设置我们的怪物在平原和冰刺地带生成
addEntityToSpecificBiomes(event,EntityInit.DUND1.get(),10,1,2,Biomes.PLAINS);
addEntityToSpecificBiomes(event,EntityInit.DUND1.get(),10,1,2,Biomes.ICE_SPIKES);
//除了萨瓦纳和沙滩地形以外,这种生物都会生成
addEntityToAllBiomesExceptThese(event,EntityInit.DUND1.get(),ModCommonConfig.SPAWN_Moroaicas.get(),1,2,Biomes.SAVANNA , Biomes.BEACH);
}
//除了哪些地形不生成该生物 参数:地形加载事件、哪一个生物、生成权重、最小生成几个、最大几个、何种地形
private static void addEntityToAllBiomesExceptThese(BiomeLoadingEvent event, EntityType<?> type,
int weight, int minCount, int maxCount, ResourceKey<Biome>... biomes) {
// Goes through each entry in the biomes and sees if it matches the current biome we are loading
boolean isBiomeSelected = Arrays.stream(biomes).map(ResourceKey::location)
.map(Object::toString).anyMatch(s -> s.equals(event.getName().toString()));
if(!isBiomeSelected) {
addEntityToAllBiomes(event, type, weight, minCount, maxCount);
}
}
//特定地形生成该生物 ResourceKey<Biome>... 是指可以输入若干个参数,
@SafeVarargs
private static void addEntityToSpecificBiomes(BiomeLoadingEvent event, EntityType<?> type,
int weight, int minCount, int maxCount, ResourceKey<Biome>... biomes) {
// Goes through each entry in the biomes and sees if it matches the current biome we are loading
boolean isBiomeSelected = Arrays.stream(biomes).map(ResourceKey::location)
.map(Object::toString).anyMatch(s -> s.equals(event.getName().toString()));
if(isBiomeSelected) {
addEntityToAllBiomes(event, type, weight, minCount, maxCount);
}
}
//主世界生成该生物
private static void addEntityToAllOverworldBiomes(BiomeLoadingEvent event, EntityType<?> type,
int weight, int minCount, int maxCount) {
if(!event.getCategory().equals(Biome.BiomeCategory.THEEND) && !event.getCategory().equals(Biome.BiomeCategory.NETHER)) {
addEntityToAllBiomes(event, type, weight, minCount, maxCount);
}
}
//地狱不生成该生物
private static void addEntityToAllBiomesNoNether(BiomeLoadingEvent event, EntityType<?> type,
int weight, int minCount, int maxCount) {
if(!event.getCategory().equals(Biome.BiomeCategory.NETHER)) {
List<MobSpawnSettings.SpawnerData> base = event.getSpawns().getSpawner(type.getCategory());
base.add(new MobSpawnSettings.SpawnerData(type,weight, minCount, maxCount));
}
}
//末地不生成该生物
private static void addEntityToAllBiomesNoEnd(BiomeLoadingEvent event, EntityType<?> type,
int weight, int minCount, int maxCount) {
if(!event.getCategory().equals(Biome.BiomeCategory.THEEND)) {
List<MobSpawnSettings.SpawnerData> base = event.getSpawns().getSpawner(type.getCategory());
base.add(new MobSpawnSettings.SpawnerData(type,weight, minCount, maxCount));
}
}
//全地形生成该生物
private static void addEntityToAllBiomes(BiomeLoadingEvent event, EntityType<?> type,
int weight, int minCount, int maxCount) {
List<MobSpawnSettings.SpawnerData> base = event.getSpawns().getSpawner(type.getCategory());
base.add(new MobSpawnSettings.SpawnerData(type,weight, minCount, maxCount));
}
}
2.在world包中新建ModWorldEvents类将之前我们的生物生成事件进行注册:
ModWorldEvents.java
package com.joy187.re8joymod.world;
import com.joy187.re8joymod.Main;
import com.joy187.re8joymod.world.gen.ModEntityGeneration;
import com.joy187.re8joymod.world.gen.ModFlowerGeneration;
import com.joy187.re8joymod.world.gen.ModOreGeneration;
import com.joy187.re8joymod.world.gen.ModTreeGeneration;
import net.minecraftforge.event.world.BiomeLoadingEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber(modid = Main.MOD_ID)
public class ModWorldEvents {
@SubscribeEvent
public static void biomeLoadingEvent(final BiomeLoadingEvent event) {
//将生物生成事件注册
ModEntityGeneration.onEntitySpawn(event);
}
}
3.保存所有文件 -> 进入游戏测试